Table 5

Leisure-time activities reported by successful losers and unsuccessful weight losers – Styles Survey, 2004



Successful
Unsuccessful



(n = 543)
(n = 1,415)
χ2
Activity:
n
%
(se)a
%
(se)a
p-value

Listening to music
1,609
85.43
(1.60)
82.79
(1.09)
0.178
Reading
1,162
60.67
(2.72)
57.17
(1.57)
0.264
Arts/crafts/collecting
1,041
50.67
(2.74)
53.08
(1.56)
0.446
Going out to or renting movies
946
46.66
(2.79)
51.05
(1.57)
0.165
Playing cards/board games
926
45.70
(2.74)
47.09
(1.57)
0.659
Cooking/baking for fun
772
45.59
(2.74)
36.48
(1.49)
0.004*
Playing computer/video games
851
45.56
(2.81)
45.19
(1.58)
0.907
Shopping for fun
829
44.04
(2.72)
40.55
(1.51)
0.264
DIY home projects/parties
815
43.39
(2.72)
41.10
(1.56)
0.466
Gardening
840
42.78
(2.61)
38.65
(1.50)
0.167
Picnics/parks
615
32.75
(2.53)
30.66
(1.52)
0.478
Going to beach/lake
604
32.29
(2.61)
32.05
(1.51)
0.937
Gambling/casino/lottery tickets
663
31.67
(2.48)
37.67
(1.58)
0.043
Zoo/theme/water parks
584
30.35
(2.60)
31.02
(1.52)
0.826
Religious activities
585
28.92
(2.47)
28.12
(1.36)
0.777
Going to theater/symphony
380
22.56
(2.31)
19.22
(1.18)
0.199
Attending sports events
437
22.38
(2.28)
23.55
(1.37)
0.659
Going to nightclubs/bars
201
15.42
(2.53)
11.70
(1.16)
0.188
Book club
216
10.92
(1.55)
11.12
(1.04)
0.915
Adult education classes
148
8.28
(1.30)
6.49
(0.68)
0.222
Not specified
4
0.7
(0.36)
0.8
(0.29)
0.822

a Standard error.

*Significant difference between successful and unsuccessful significant (p < 0.01).

The following groups on the questionnaire were collapsed: playing cards and playing board games; playing computer games and playing video games; arts & crafts, collecting (dolls, cards), sewing/needlework, photography, and woodworking; gambling/casino and lottery tickets/scratch off; zoo and theme parks.

Kruger et al. International Journal of Behavioral Nutrition and Physical Activity 2006 3:17   doi:10.1186/1479-5868-3-17